Game developer

Oğuzhan Öztürk

Independent Unity developer working on video games. I care about game feel, clean code architecture, and shipping work that holds up.

İstanbul
Oğuzhan Öztürk
Currently: Building Void Beyond
Focus: Unity · C# · Backend
01 — Selected work

Projects I'm proud of

The work that best shows how I think about game systems, feel, and finishing.

No image
In development
Space SimulatorAdventure
Personal Project

Void Beyond

You wake up alone on a damaged research station somewhere in an unknown galaxy. Your crew is gone, your systems are failing, and no one is coming. Manage power, oxygen, and fuel while scanning for signals, deploying your rover to explore planets and derelicts, and slowly uncovering the truth behind your crew's disappearance.

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Hive InvasionReleased
ActionShooterSci-Fi
Null State Protocol

Hive Invasion

A sci-fi action game with swarms of enemies, dynamic upgrades, and intense boss fights.

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MilordReleased
RPGNarrativeIn Development
IBright Games

Milord

An in-development RPG with dialogue systems, performance optimization, and design-driven gameplay.

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Swarm GrinderReleased 2024
ActionLive ServiceSurvival
Last Bite Games

Swarm Grinder

A live-service action game with post-launch content updates, new playable characters, and optimized performance.

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02 — Capabilities

What I reach for

Comfortable across the full stack of making a game — from gameplay loop to build pipeline.

Languages

  • [01]C#
  • [02]TypeScript
  • [03]Javascript

Engines & tools

  • [01]Unity
  • [02]Git / Github
  • [03]Thirdweb

Disciplines

  • [01]Gameplay systems
  • [02]Performance optimization
  • [03]Web3 integration
03 — Experience

Where I've shipped

Jan 2026 – Apr 2026

Null State Protocol

Game Developer

Hive Invasion (Unity / C#, Web3) · İstanbul, Türkiye · Remote

  • Architected the core game loop, entity lifecycle management and a procedural wave-based combat system from scratch, including enemy AI and player progression mechanics built on OOP principles.
  • Integrated the Thirdweb SDK for wallet-based authentication and Web3 features, including NFT minting and on-chain smart contract integration for player progression.
  • Designed multi-phase boss AI with state-driven attack scheduling and adaptive difficulty scaling.
  • Built an achievement system, skill tree, and save/load functionality for the live player base; shipped a new post-launch game mode to expand gameplay variety and retention.
Mar 2025 – Jan 2026

Last Bite Games

Junior Developer

Swarm Grinder (live-service title on Steam) · Remote

  • Maintained a live production build through bug fixes, performance patches, and content updates, using the Unity Profiler and systematic testing to debug critical issues.
  • Designed and shipped a new playable character, building its ability system and animation state machine from scratch.
  • Implemented a new game mode with custom spawn logic and enemy behaviour variants.
Jun 2025 – Aug 2025

iBright Games

Game Developer (Freelance)

Milord (Unity / C#, in development) · Remote

  • Designed and implemented a branching dialogue system using a state machine architecture to manage narrative flow and in-game interaction logic.
  • Profiled and resolved CPU/GPU bottlenecks with the Unity Profiler, improving runtime stability through targeted refactoring.
  • Contributed to game design iteration, providing feedback and implementing design-driven gameplay adjustments.
04 — About

I've been making games since a Unity project I was too embarrassed to share.

Game developer from İstanbul specializing in Unity and C#. I work across commercial Web3 projects and traditional games. The obsession with game feel hasn't faded.

I work best at the seam between design and engineering. Turning a fuzzy "it should feel snappy" into a tight timestep, a tuned curve, and a system that a designer can iterate on without me.

Based in
İstanbul, Türkiye
Available for
Gameplay & systems contracts
Shipped
3 commercial titles

05 — Contact

Let's build something that plays well.

Got a game that needs sharper feel, or looking for a Unity developer for your team? I'd love to hear about it.

Download CV